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GrandTheftAuto.World

GTA IIIShoreside Vale

Rigged to Blow

Mission 64 of 67Story missionOptional

01/03

Briefing

The Leones have left an Infernus with a bomb in it on D-Ice's estate, and the contract is to get it to a garage before it goes off. The bomb is triggered by damage, which turns the most desirable car in Liberty City into the most nerve-racking thing to drive.

Then it has to be repaired and brought back in perfect condition, because a returned car with a dent in it is a returned car somebody looked inside.

02/03

Objectives

  1. Get to the garage but watch out if the car takes too much damage it will blow!
  2. Get the car repaired!
  3. Take the car back it has to be in perfect condition - no damage!
  4. Get out of the vehicle!
03/03

Walkthrough

  1. Damage is the timer

    There is no clock — the Infernus detonates on accumulated damage instead, so this is a drive to take slowly in a car built to be driven fast.

  2. Repair, then return unmarked

    The garage defuses it and the return leg has the stricter requirement of the two: the car has to arrive with no damage at all.

  3. Get out at the end

    The mission finishes with Claude out of the vehicle rather than in it.

Where this mission leads

Who this mission brings together, and the ground it covers.

  • Playable

    Claude, as they appear in GTA III.

    Left for dead by his partner during a bank job and freed from a prison transport by an explosion he had nothing to do with. Says nothing at all for the length of the story and works his way through every organisation in Liberty City regardless.

    All 67 missions

  • Gives the job

    D-Ice

    Red Jacks

    Leader of the Red Jacks, working out of the Wichita Gardens projects on Shoreside Vale and fighting a losing war with the Purple Nines two blocks away.

    5 of 67 missions · 5 as giver

All GTA III missions