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GTA Online business · Agents of Sabotage

Garment Factory

A clothing factory that fronts for The FIB Files: take on jobs for a former agent, collect a small daily income from the textile floor, and fit the Terrorbyte with upgrades sold nowhere else.

  • Contracts and services
  • Active + passive
  • Solo-friendly
To buy in
Price not confirmed
Management
Low
Raids
Not confirmed
Buy first
No other business

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Garment Factory

What the Garment Factory is

The Garment Factory is a property bought from Maze Bank Foreclosures. Its main purpose is The FIB Files, a set of jobs given by Jodi Marshall, a former FIB agent.

Upstairs, the legitimate textile business run by Guadaloupe Romero earns a small amount each day, which builds up in the office safe until you collect it.

What you get

  • Access to The FIB Files, chosen at the factory computer or remotely through the Darnell Inc. phone app.
  • A safe in the upstairs office that fills with daily income, a garage for your vehicles and a Mk II weapon workshop.
  • A basement fast travel door to several stations around the map, and back again; your active Personal Vehicle is waiting outside when you return.
  • A workshop for the Terrorbyte, which can be kept here instead of at the Nightclub and is the only place to buy the Bureau Tech upgrades.

Before you buy

What you need

  • The factory goes on sale at Maze Bank Foreclosures after Pavel phones you about it.
  • The FIB Files are opened while registered as a VIP, CEO or MC President, in any type of Free Mode lobby.

How to start

Wait for Pavel's phone call, then buy the factory from the Maze Bank Foreclosures website. There are no property upgrades to choose: the building cannot be personalised.

Register as a VIP, CEO or MC President and log in to the Darnell Inc. terminal to pick a file.

How it runs and makes money

Each FIB File is a run of freemode preparation missions followed by a finale, and each run is after a particular item. Files can be started from the factory or from the phone app.

Every event week one file is marked as the Priority File. It pays extra, but once done it cannot be played again until the priority moves on.

The first time you finish a file, a trophy appears on your desk at the factory.

Between jobs, the textile business adds a little money to the office safe each day, up to the safe's limit.

  • The Brute Force File

    Contracts and jobs1–4 players

    Preparation missions and a finale built around getting military assets out of Fort Zancudo.

  • The Black Box File

    Contracts and jobs1–4 players

    Preparation missions and a finale to recover the flight recorder from a suspect aircraft.

  • The Fine Art File

    Contracts and jobs1–4 players

    Preparation missions and a stealthy finale to get stolen artwork back; the loot comes in several variants.

  • The Project Breakaway File

    Contracts and jobs1–4 players

    Preparation missions and a finale aimed at a secret project run by Maze Bank.

  • Garment Factory daily income

    Passive income

    The textile workforce earns a small, varying sum each day, kept in the office safe until it is full.

Playing alone

The FIB Files take from one to four players, so you can play them alone or bring a crew.

Figures

Only values two independent checks agree on. Payouts can change with updates, bonuses, lobby and difficulty.

Capacity

Vehicles the factory garage holds
10

Limits and timers

Most players in an FIB File
4

Upgrades

Ordered by our rule: upgrades that raise production or value first, then ones some content needs, then the rest.

  • Collectible Scanner

    Depends how you play

    Bureau Tech for the Terrorbyte: while you sit inside, it shows where a nearby collectible is.

    Convenience

    Needs: Own a Terrorbyte and the Garment Factory.

    Price not confirmed

  • Silent Running

    Depends how you play

    Bureau Tech for the Terrorbyte: keeps you off other players' maps while the truck stays still with you inside.

    Security

    Needs: Own a Terrorbyte and the Garment Factory.

    Price not confirmed

  • Missile Lock-On Jammer

    Depends how you play

    Bureau Tech for the Terrorbyte: stops vehicles with homing missiles from locking on to it.

    Security

    Needs: Own a Terrorbyte and the Garment Factory.

    Price not confirmed

  • Master Control Terminal

    Depends how you play

    Bureau Tech for the Terrorbyte: a screen for running your other businesses remotely, from cargo and MC businesses to the Nightclub.

    Convenience

    Needs: Own a Terrorbyte and the Garment Factory.

    Price not confirmed

Risks and common mistakes

Risks

There is no stock at the factory to defend.

Like other passive income, the safe only fills while you are logged into a session.

Common mistakes

  • Expecting property upgrades: the factory has none, and its only paid add-ons are the Bureau Tech fittings for the Terrorbyte.
  • Leaving the safe full: once it reaches its limit, the daily income has nowhere to go until you empty it.
  • Replaying the Priority File straight away: it is locked until the weekly priority rotates.

Good to know

Before you buy

  • The Garment Factory is bought from the Maze Bank Foreclosures website.
  • The factory becomes available to buy after a phone call from Pavel.
  • The Darnell Inc. login only opens for a registered VIP, CEO or MC President, though any type of Free Mode lobby will do.

Setting up

  • The building cannot be personalised and has no property upgrades; the only things you can pay for here are the Bureau Tech fittings for the Terrorbyte.
  • Files are chosen and followed at the factory computer, or away from it through the Darnell Inc. phone app.
  • Each file is a series of freemode preparation missions and then a finale, every run going after a specific item.

Safe income

  • The daily income comes from the legitimate textile business run by Guadaloupe Romero and is collected from the safe in the upstairs office.
  • Passive income properties such as the factory only keep earning while you are logged into a session.

What it unlocks

  • The factory includes a Mk II weapon workshop.
  • The Terrorbyte can be modified at the factory, the only place that sells the Bureau Tech options.
  • A basement door gives fast travel to Burton Station, Del Perro Station, La Mesa Subway, LSIA Parking Station and Tataviam Truckstop and back, and your active Personal Vehicle is brought to the kerb when you return.
  • Buying the factory opens up The FIB Files.
  • Finishing a file for the first time puts a trophy on your factory desk, and each loot variant of The Fine Art File has a trophy of its own.

Storage

  • The Terrorbyte can be kept and used at the factory instead of the Nightclub garage.

Cooldowns

  • Each event week a random file becomes the Priority File, which pays extra but cannot be replayed until the priority rotates.

What it connects to

Linked businesses

  • Nightclub — The Terrorbyte can be stored here and is fitted with its Bureau Tech upgrades only at the factory.
  • Nightclub — The Nightclub is the Terrorbyte's other home, and the Master Control Terminal fitted here can manage it remotely.
  • Special Cargo Warehouses — Special Cargo can be managed from the Terrorbyte once the Master Control Terminal is fitted here.
  • Vehicle Warehouse — Vehicle Cargo can be managed from the Terrorbyte once the Master Control Terminal is fitted here.
  • MC Businesses — MC businesses and their supplies can be managed from the Terrorbyte once the Master Control Terminal is fitted here.
  • Hangar — Air Freight Cargo can be managed from the Terrorbyte once the Master Control Terminal is fitted here.

Sensible next purchases

  • Nightclub — A Nightclub brings the Terrorbyte, which the factory can upgrade with Bureau Tech fittings sold nowhere else.
  • Money Fronts — The Money Fronts are another set of properties that pay into a safe beside missions of their own, and they need no other business first.
Contacts
Jodi Marshall, Pavel, Guadaloupe Romero
Vehicles
  • Terrorbyte — Can be stored at the factory and fitted with the Bureau Tech upgrades there.