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GrandTheftAuto.World
GTA Online business · Import/Export

Vehicle Warehouse

Steal cars to order, store them in a warehouse that cannot be raided, and export them to the buyer that suits the car and your crew.

  • Business
  • Active
  • Solo, with limits
To buy in
$1,500,000 – $2,850,000
Management
Medium
Raids
Cannot be raided
Buy first
CEO Office

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Vehicle Warehouses

What the Vehicle Warehouse is

The Vehicle Warehouse is the CEO's car-theft business. There is no stock to buy: SecuroServ points you at a car, you steal it and bring it in, and later you export it through Ad-Hawk Autos.

The warehouse holds only cargo cars. It is not personal storage, although its underground level keeps the special vehicles unlocked through Special Vehicle Work.

What you get

  • A warehouse for stolen cars, with a laptop for exports and a mod shop used to prepare cars for sale.
  • Special Vehicle Work: contact missions that unlock one by one as you store cars, each opening its special vehicle at a trade price.

Before you buy

What you need

  • The Vehicle Warehouse is sold only to a CEO who owns an office, from the Vehicle Cargo section of the SecuroServ terminal. CEO Office guide
  • Cars are sourced and exported while registered as a CEO.

How to start

Own an office, register as CEO, and buy the warehouse from the Vehicle Cargo section of the office terminal.

Then press Source Vehicle on the same terminal to be given your first target.

How it runs and makes money

Each source mission marks a random car from the top, mid or standard range and sets it up in one of many scenarios. Bring it in undamaged: any damage on the way is billed to you as a repair when it arrives, up to a cap, and a destroyed car fails the mission. You can also lift it in with a Cargobob or a DH-7 Iron Mule.

Targets do not repeat until you have stored one of every model.

A stored car can be exported straight away from the laptop. Private buyers take it as it is for the least money; Showroom buyers want light modifications paid for up front and a pink slip collected first; Specialist Dealers want the most work and pay the most, but resist hardest.

Cars carrying matching plates form collections, which sell to their collector without modifications for the specialist value plus a bonus for every car delivered.

Exporting more cars together lengthens the wait before the next export.

  • Source Vehicle (steal missions)

    Supplies1–4 players

    Steal the car SecuroServ assigns, in one of many set-ups, and bring it to the warehouse without damage.

  • Export Vehicle: Private

    Selling1–4 players

    Deliver the car untouched to a private buyer: nothing to pay up front and the lowest return.

  • Export Vehicle: Showroom

    Selling1–4 players

    Pay for light modifications, pick up the pink slip, then deliver the car to the showroom.

  • Export Vehicle: Specialist Dealer

    Selling1–4 players

    Pay for top-end modifications and deliver to a specialist, for the best return against the strongest resistance.

  • Export Collection

    Selling1–4 players

    Sell a completed set of matching plates to its collector for the specialist value plus a bonus for each car.

  • Special Vehicle Work

    Other2–4 players

    Heist-style contact missions built around the Import/Export special vehicles, unlocked one at a time by storing cars.

Playing alone

Sourcing and exporting can be done alone, one car at a time. Collections need enough organisation members to drive every car, and Special Vehicle Work cannot be started with fewer than two players.

Be careful in a session that empties: if you end up the only player while delivering, the car blows up shortly afterwards and the mission fails.

Figures

Only values two independent checks agree on. Payouts can change with updates, bonuses, lobby and difficulty.

Costs

Urban interior style
$230,000
Branded interior style
$295,000

Capacity

Cars held in the Vehicle Warehouse
40

Limits and timers

Vehicle Warehouses owned at once
1
Fewest players for Special Vehicle Work
2
Most players for Special Vehicle Work
4

Where you can buy it

Prices are shown only where confirmed. A cheaper site is not automatically a worse one: where your missions send you matters too.

All the warehouses are in the south and east of Los Santos, and their prices follow how conveniently each one is placed: the cheaper sites are the less handy ones.

Risks and common mistakes

Risks

The warehouse itself cannot be raided, by enemies or by players.

While you source a car the rest of the session is told where it is after a countdown, and outsiders can take it to a police station or into their own warehouse.

Exports in a session with no rivals are attacked by armed street racers, more of them for the better-paying buyers. Rival players in the session each add a bonus to the export instead.

Common mistakes

  • Damaging the car on the way in: the repair bill comes out of your pocket.
  • Forgetting that Showroom and Specialist sales cost money up front: a Private sale needs no outlay and meets the least resistance, at a lower return.
  • Starting a source mission in a session that may empty around you, which destroys the car.

Good to know

Before you buy

  • The Vehicle Warehouse is bought by a CEO who owns an office, from the Vehicle Cargo section of the SecuroServ terminal.

Raids and defence

  • Unlike a crate warehouse, the Vehicle Warehouse cannot be raided, either by non-player enemies or by other players.

Storage

  • The warehouse stores cargo cars only and is not personal vehicle storage; its underground level holds the Import/Export special vehicles.
  • Every Vehicle Warehouse is in the south or east of Los Santos, and each is priced by how conveniently it is placed.

Supplies

  • There is no stock to buy: pressing Source Vehicle on the office terminal has SecuroServ mark a random top, mid or standard range car to steal.
  • Damage a car takes before reaching the warehouse is charged to the CEO as a repair on arrival, up to a limit, and a car that is destroyed fails the mission.
  • A car can be lifted into the warehouse by Cargobob or DH-7 Iron Mule.
  • After a countdown the rest of the session sees the car on the map, and players outside the organisation can hand it to a police station or take it to their own warehouse.
  • Targets are drawn at random without repeats until one of every model has been stored.

Playing alone

  • If you become the only player in the session during a delivery, or a second player joins and then leaves, the car destroys itself soon afterwards and the mission fails.
  • Special Vehicle Work is started from the SecuroServ terminal in the office and needs at least two players.

Selling

  • A stored car can be exported at once from the Ad-Hawk Autos site on the warehouse laptop.
  • There are three kinds of buyer: Private pays least and needs no outlay, Showroom needs modest modifications and a pink-slip pickup, and Specialist Dealer needs the costliest work, pays best and puts up the most resistance.
  • Associates are paid only their SecuroServ salary for exports, except when a collection is being sold.
  • A completed collection sells without modifications for the specialist value plus a bonus per car; the CEO earns the bonus only on cars they deliver personally, and associates on their own.
  • Each rival player in the session adds a High Demand Bonus to an export, up to a limit, and the bonus does not appear on the results screen.
  • When no rival players are present, pairs of armed street racers in Sultan RS cars attack the export, with more of them for the higher-paying buyers.

Cooldowns

  • The wait before the next export grows with the number of cars exported together.

What it unlocks

  • Storing cars unlocks the Special Vehicle Work missions one at a time, and finishing each one puts its special vehicle on sale at Warstock at a trade price.

Meters

  • The warehouse's only running cost is a daily mechanic fee.

What it connects to

Linked businesses

  • CEO Office — The warehouse is bought, and every car sourced, from the office terminal; an office is required.
  • Nightclub — The Terrorbyte can manage Vehicle Cargo among the businesses it oversees.
  • Arcade — The Arcade's Master Control Terminal can manage Vehicle Cargo from a distance.

Sensible next purchases

  • Special Cargo Warehouses — Crate warehouses are the office's other cargo business, bought from the same terminal.
  • Arcade — An Arcade's Master Control Terminal lets you manage Vehicle Cargo without returning to the office.
Contacts
Assistant, Simeon Yetarian
Vehicles
  • Cargobob — An optional way to lift sourced or exported cars to their destination.
  • DH-7 Iron Mule — An optional lifting helicopter for deliveries.
  • Ramp Buggy — Used in Escape Escort, which unlocks it at a trade price.
  • Wastelander — Used in Breakdown Recovery, which unlocks it at a trade price.
  • Blazer Aqua — Used in Cleanup Op, which unlocks it at a trade price.
  • Phantom Wedge — Used in Asset Seizure, which unlocks it at a trade price.
  • Rocket Voltic — Used in Firewall Protection, which unlocks it at a trade price.
  • Technical Aqua — Used in Coast Guard Duty, which unlocks it at a trade price.
  • Armored Boxville — Used in End of Transmission, which unlocks it at a trade price.
  • Ruiner 2000 — Used in Arms Embargo, which unlocks it at a trade price.