Vehicle Warehouse
Steal cars to order, store them in a warehouse that cannot be raided, and export them to the buyer that suits the car and your crew.
- Business
- To buy in
- $1,500,000 – $2,850,000
- Management
- Medium
- Raids
- Cannot be raided
- Buy first
- CEO Office
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Vehicle Warehouses
What the Vehicle Warehouse is
The Vehicle Warehouse is the CEO's car-theft business. There is no stock to buy: SecuroServ points you at a car, you steal it and bring it in, and later you export it through Ad-Hawk Autos.
The warehouse holds only cargo cars. It is not personal storage, although its underground level keeps the special vehicles unlocked through Special Vehicle Work.
What you get
- A warehouse for stolen cars, with a laptop for exports and a mod shop used to prepare cars for sale.
- Special Vehicle Work: contact missions that unlock one by one as you store cars, each opening its special vehicle at a trade price.
Before you buy
What you need
- The Vehicle Warehouse is sold only to a CEO who owns an office, from the Vehicle Cargo section of the SecuroServ terminal. CEO Office guide
- Cars are sourced and exported while registered as a CEO.
How to start
Own an office, register as CEO, and buy the warehouse from the Vehicle Cargo section of the office terminal.
Then press Source Vehicle on the same terminal to be given your first target.
How it runs and makes money
Each source mission marks a random car from the top, mid or standard range and sets it up in one of many scenarios. Bring it in undamaged: any damage on the way is billed to you as a repair when it arrives, up to a cap, and a destroyed car fails the mission. You can also lift it in with a Cargobob or a DH-7 Iron Mule.
Targets do not repeat until you have stored one of every model.
A stored car can be exported straight away from the laptop. Private buyers take it as it is for the least money; Showroom buyers want light modifications paid for up front and a pink slip collected first; Specialist Dealers want the most work and pay the most, but resist hardest.
Cars carrying matching plates form collections, which sell to their collector without modifications for the specialist value plus a bonus for every car delivered.
Exporting more cars together lengthens the wait before the next export.
Source Vehicle (steal missions)
Supplies1–4 playersSteal the car SecuroServ assigns, in one of many set-ups, and bring it to the warehouse without damage.
Export Vehicle: Private
Selling1–4 playersDeliver the car untouched to a private buyer: nothing to pay up front and the lowest return.
Export Vehicle: Showroom
Selling1–4 playersPay for light modifications, pick up the pink slip, then deliver the car to the showroom.
Export Vehicle: Specialist Dealer
Selling1–4 playersPay for top-end modifications and deliver to a specialist, for the best return against the strongest resistance.
Export Collection
Selling1–4 playersSell a completed set of matching plates to its collector for the specialist value plus a bonus for each car.
Special Vehicle Work
Other2–4 playersHeist-style contact missions built around the Import/Export special vehicles, unlocked one at a time by storing cars.
Playing alone
Sourcing and exporting can be done alone, one car at a time. Collections need enough organisation members to drive every car, and Special Vehicle Work cannot be started with fewer than two players.
Be careful in a session that empties: if you end up the only player while delivering, the car blows up shortly afterwards and the mission fails.
Figures
Only values two independent checks agree on. Payouts can change with updates, bonuses, lobby and difficulty.
Costs
- Urban interior style
- $230,000
- Branded interior style
- $295,000
Capacity
- Cars held in the Vehicle Warehouse
- 40
Limits and timers
- Vehicle Warehouses owned at once
- 1
- Fewest players for Special Vehicle Work
- 2
- Most players for Special Vehicle Work
- 4
Where you can buy it
Prices are shown only where confirmed. A cheaper site is not automatically a worse one: where your missions send you matters too.
All the warehouses are in the south and east of Los Santos, and their prices follow how conveniently each one is placed: the cheaper sites are the less handy ones.
Cypress Flats Vehicle Warehouse
- Price
- $2,675,000
- Area
- Cypress Flats
Davis Vehicle Warehouse
- Price
- $2,495,000
- Area
- Davis
El Burro Heights Vehicle Warehouse
- Price
- $1,635,000
- Area
- El Burro Heights
Elysian Island Vehicle Warehouse
- Price
- $1,950,000
- Area
- Elysian Island
La Mesa Vehicle Warehouse
- Price
- $1,500,000
- Area
- La Mesa
La Puerta Vehicle Warehouse
- Price
- $2,735,000
- Area
- La Puerta
LSIA Vehicle Warehouse
- Price
- $2,170,000
LSIA Vehicle Warehouse 2
- Price
- $2,300,000
Murrieta Heights Vehicle Warehouse
- Price
- $2,850,000
- Area
- Murrieta Heights
Risks and common mistakes
Risks
The warehouse itself cannot be raided, by enemies or by players.
While you source a car the rest of the session is told where it is after a countdown, and outsiders can take it to a police station or into their own warehouse.
Exports in a session with no rivals are attacked by armed street racers, more of them for the better-paying buyers. Rival players in the session each add a bonus to the export instead.
Common mistakes
- Damaging the car on the way in: the repair bill comes out of your pocket.
- Forgetting that Showroom and Specialist sales cost money up front: a Private sale needs no outlay and meets the least resistance, at a lower return.
- Starting a source mission in a session that may empty around you, which destroys the car.
Good to know
Before you buy
- The Vehicle Warehouse is bought by a CEO who owns an office, from the Vehicle Cargo section of the SecuroServ terminal.
Raids and defence
- Unlike a crate warehouse, the Vehicle Warehouse cannot be raided, either by non-player enemies or by other players.
Storage
- The warehouse stores cargo cars only and is not personal vehicle storage; its underground level holds the Import/Export special vehicles.
- Every Vehicle Warehouse is in the south or east of Los Santos, and each is priced by how conveniently it is placed.
Supplies
- There is no stock to buy: pressing Source Vehicle on the office terminal has SecuroServ mark a random top, mid or standard range car to steal.
- Damage a car takes before reaching the warehouse is charged to the CEO as a repair on arrival, up to a limit, and a car that is destroyed fails the mission.
- A car can be lifted into the warehouse by Cargobob or DH-7 Iron Mule.
- After a countdown the rest of the session sees the car on the map, and players outside the organisation can hand it to a police station or take it to their own warehouse.
- Targets are drawn at random without repeats until one of every model has been stored.
Playing alone
- If you become the only player in the session during a delivery, or a second player joins and then leaves, the car destroys itself soon afterwards and the mission fails.
- Special Vehicle Work is started from the SecuroServ terminal in the office and needs at least two players.
Selling
- A stored car can be exported at once from the Ad-Hawk Autos site on the warehouse laptop.
- There are three kinds of buyer: Private pays least and needs no outlay, Showroom needs modest modifications and a pink-slip pickup, and Specialist Dealer needs the costliest work, pays best and puts up the most resistance.
- Associates are paid only their SecuroServ salary for exports, except when a collection is being sold.
- A completed collection sells without modifications for the specialist value plus a bonus per car; the CEO earns the bonus only on cars they deliver personally, and associates on their own.
- Each rival player in the session adds a High Demand Bonus to an export, up to a limit, and the bonus does not appear on the results screen.
- When no rival players are present, pairs of armed street racers in Sultan RS cars attack the export, with more of them for the higher-paying buyers.
Cooldowns
- The wait before the next export grows with the number of cars exported together.
What it unlocks
- Storing cars unlocks the Special Vehicle Work missions one at a time, and finishing each one puts its special vehicle on sale at Warstock at a trade price.
Meters
- The warehouse's only running cost is a daily mechanic fee.
What it connects to
Linked businesses
- CEO Office — The warehouse is bought, and every car sourced, from the office terminal; an office is required.
- Nightclub — The Terrorbyte can manage Vehicle Cargo among the businesses it oversees.
- Arcade — The Arcade's Master Control Terminal can manage Vehicle Cargo from a distance.
Sensible next purchases
- Special Cargo Warehouses — Crate warehouses are the office's other cargo business, bought from the same terminal.
- Arcade — An Arcade's Master Control Terminal lets you manage Vehicle Cargo without returning to the office.
- Contacts
- Assistant, Simeon Yetarian
- Vehicles
- Cargobob — An optional way to lift sourced or exported cars to their destination.
- DH-7 Iron Mule — An optional lifting helicopter for deliveries.
- Ramp Buggy — Used in Escape Escort, which unlocks it at a trade price.
- Wastelander — Used in Breakdown Recovery, which unlocks it at a trade price.
- Blazer Aqua — Used in Cleanup Op, which unlocks it at a trade price.
- Phantom Wedge — Used in Asset Seizure, which unlocks it at a trade price.
- Rocket Voltic — Used in Firewall Protection, which unlocks it at a trade price.
- Technical Aqua — Used in Coast Guard Duty, which unlocks it at a trade price.
- Armored Boxville — Used in End of Transmission, which unlocks it at a trade price.
- Ruiner 2000 — Used in Arms Embargo, which unlocks it at a trade price.