Skip to content
GrandTheftAuto.World
Grand Theft Auto 2 box front: a surveillance-style overhead photograph of a yellow car at a crossing, crosshairs over it, the GTA2 wordmark above.

2D Era

Grand Theft Auto 2

October 1999DMA DesignAnywhere City

The last top-down entry, set in a near-future Anywhere City. Its distinguishing idea was rival gangs whose respect for the player rose and fell independently, so working for one cost standing with another.

The record

Released
October 1999
Developer
DMA Design
Publisher
Rockstar Games
Setting
Anywhere City
Era
2D Era (1997–2000)
Type
Main title

Platforms

  • Windows
  • PlayStation
  • Dreamcast
  • Game Boy Color

Every platform the title has been released on. We record which, not when — a port’s own release date is a separate fact and we have not established one for each.

The story

Missions

66missions

The complete GTA 2 story catalogue — 66 missions.

Open the full campaign

Every mission in order.

Enter the world

Anywhere City

The places, the people and the weapons of Grand Theft Auto 2. Follow any of them in.

Locations

The places

All 4 places

The setting of Grand Theft Auto 2, and the only city in the series built to resemble no particular real one — a near-future metropolis assembled out of several at once. It is played as three separate districts rather than as one continuous map, each opened in turn.

Characters

The cast

All 10 characters

Protagonist

Claude Speed

The protagonist of Grand Theft Auto 2, named by the game's own live-action promotional film rather than by anything in its missions. He works every gang in all three of Anywhere City's districts, which is the point of the game: standing gained with one is standing lost with its rivals. Nothing in the series connects him to Grand Theft Auto III's Claude.

Weapons

The armoury

All 10 weapons

Provenance

Verified against research.