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GrandTheftAuto.World

GTA: San AndreasSan Fierro

Jizzy

Mission 48 of 105Story mission

01/03

Briefing

Woozie's introduction to the Syndicate is Jizzy B., who runs the Pleasure Domes and a stable of women, and who will talk to anybody prepared to drive for him. Carl takes the job, which means the pimpmobile and an evening of Jizzy's errands.

The errands are a drop-off downtown, a rival pimp in Hashbury, a girl to be got away from two customers, and a preacher with protection at a hotel. It is the way into the Loco Syndicate and it pays $3,000.

02/03

Objectives

  1. Get in the pimpmobile
  2. Drop the girl off downtown
  3. Waste the pimp in Hashbury
  4. Take out the rival pimp
  5. Save Jizzy's girl
  6. Take out both punters
  7. Get to the hotel downtown
  8. Take out the preacher and his protection
03/03

Walkthrough

  1. Four errands, one car

    The mission is a sequence of separate jobs across San Fierro rather than one continuous scene, and the car is the through line. Keeping the Broadway intact matters because each leg starts where the last one finished.

  2. The hotel

    The last errand is the only one with numbers on the other side: the preacher travels with protection. It is a stand-up fight rather than anything subtle, and it is worth arriving with something better than a pistol.

Where this mission leads

Who this mission brings together, and the ground it covers.

  • Playable

    Carl Johnson, as they appear in GTA: San Andreas.

    Home in Los Santos after five years in Liberty City for his mother's funeral, and stopped by the same two police officers who drove him out. Rebuilding the family's standing turns into rebuilding most of the state's.

    All 105 missions · 7 as giver

  • Gives the job

    Jizzy B., as they appear in GTA: San Andreas.

    A San Fierro club owner and pimp at the centre of the Loco Syndicate's business, and its least discreet member.

    6 of 105 missions · 4 as giver

  • Gives the job

    Wu Zi Mu, as they appear in GTA: San Andreas.

    The blind head of the Mountain Cloud Boys and later of a Las Venturas casino operation, unnervingly good at everything his condition should make impossible.

    21 of 105 missions · 20 as giver