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GTA IV: The Lost and Damned

Get Lost

Mission 22 of 22Story mission

01/03

Briefing

There is one piece of business left and it is in Alderney State Correctional Facility. Stubbs opens the door — a congressman's favour, delivered as a phone call — and the Lost ride in through the front of a prison with Terry handing out weapons from the back of a van.

Billy dies in the yard with a knife in his hand and Johnny's gun already up. What the club rides home to is the clubhouse burning, because Ray got there while they were busy, and the episode ends with the survivors finishing the job themselves.

02/03

Objectives

  1. Go to the prison
  2. Speak to Terry to get free weapons
  3. Blow up the prison doors
  4. Fight your way through the guards
  5. Make your way to prison yard
  6. Clear the area of guards
  7. Execute Billy
  8. Get back to Terry and Clay and get on your bike
  9. Follow Terry and Clay out of the prison
  10. Lead The Lost back to the clubhouse
03/03

Walkthrough

  1. Take everything Terry is giving away

    Terry's van is parked outside the prison and the weapons on it are free for this mission. There is no reason to arrive under-equipped and no second chance to go back for it.

  2. Open the gates and go in heavy

    The doors are breached with explosives. Rockets into the vehicles beyond, a rifle for the guards holding back, and ordinary fire for the rest — first aid kits are scattered through the fight if it goes badly.

  3. North-west, past the laundry

    Johnny moves through the facility with Terry and Clay, and the guards using the laundry bins as cover are the ones to take deliberately rather than at a run.

  4. The yard, and the helicopters

    The recreation yard is the last stand and NOOSE come down into it from helicopters. Explosives are worth more than accuracy against them, and only once the yard is clear does Billy's position show.

  5. Execute Billy

    Johnny holds him at gunpoint and the scene decides the rest: Billy comes at him with a knife and Johnny shoots. It is not a choice the way Brian Jeremy was.

  6. Ride home to nothing

    Getting out means leading Terry and Clay back to Acter on the bikes. The clubhouse is already gone when they arrive — Ray's people saw to it — and the last thing the chapter does is burn what is left.

Where this mission leads

Who this mission brings together, and the ground it covers.

  • Playable

    Johnny Klebitz, as they appear in GTA IV: The Lost and Damned.

    Johnny Klebitz

    The Lost MC vice president

    Vice president of The Lost, holding a chapter together while its president comes back from rehab looking for a war. He spends the rest of the franchise paying for decisions made in that year.

    All 22 missions

  • Gives the job

    A congressman who uses The Lost MC to remove obstacles to his own career and settles the family inheritance while he is at it.

    3 of 22 missions · 3 as giver

All GTA IV: The Lost and Damned missions