Facility
A base that exists to host The Doomsday Heist and to house the Avenger and other weaponised vehicles; it runs no business of its own.
- Heist headquarters
- To buy in
- $1,250,000 – $2,950,000
- Management
- Low
- Raids
- Not confirmed
- Buy first
- No other business
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Facilities · Avenger
What the Facility is
A Facility is a base that Lester introduces. Its Heist Planning Room is where The Doomsday Heist is set up with Lester, Avon Hertz and Clifford.
It has no ongoing business and earns nothing while you are away: its value is the heist, the vehicles it stores and the add-ons you can fit.
What you get
- A garage for personal vehicles and for the Avenger and the other Doomsday weaponised vehicles, with a Weapon Mechanic workshop to modify them.
- Options for an Orbital Cannon, a Security Room and sleeping quarters.
- Receptionists who hand out free snacks and can call a paid Pegasus helicopter to take you out.
Before you buy
What you need
- The heist planning room is used as a Boss: registered as a VIP, CEO or MC President. Organisations and MCs can both buy a facility.
How to start
Buy a facility from Maze Bank Foreclosures. Lester's introductory call is now something you trigger yourself rather than a call that arrives unprompted.
Register as a VIP, CEO or MC President to use the planning room.
How it runs and makes money
The Doomsday Heist is run from the planning room in acts, each with freemode preparation missions, and the acts can be replayed.
The Avenger adds more work: fitted with the Operations Terminal it starts the Project Overthrow strand and LSA Operations. The Avenger can now be bought without owning a facility.
The Orbital Cannon fires a paid satellite strike from the War Room, and the Security Room's Strike Team terminal sends hired mercenaries after other players. Both cost money rather than earn it.
The Doomsday Heist: Preparations
Heist1–4 playersFreemode preparation missions for each act of the heist.
The Doomsday Heist - Act 1: The Data Breaches
Heist2–4 playersThe first act, launched from the planning room.
The Doomsday Heist - Act 2: The Bogdan Problem
Heist2–4 playersThe second act.
The Doomsday Heist - Act 3: The Doomsday Scenario
Heist2–4 playersThe final act.
Project Overthrow
OtherA mission strand started from the Avenger's Operations Terminal rather than from the facility itself.
LSA Operations
Contracts and jobsJobs started from the Avenger's Operations Terminal.
Orbital Cannon
Service workA paid satellite strike fired from the War Room at any point on land or sea; it costs money rather than earning it.
Strike Team
Service workSend mercenaries after another player, at one of several strengths, from the Security Room.
Playing alone
The preparation missions can be played alone or with up to four players, but each act of the heist needs at least two.
Figures
Only values two independent checks agree on. Payouts can change with updates, bonuses, lobby and difficulty.
Costs
- Daily fee for the Security Room
- $100
- Avenger, with its standard options
- $3,450,000
Capacity
- Personal vehicles the facility garage holds
- 7
- Weaponised vehicle slots in the facility garage
- 5
Upgrades
Ordered by our rule: upgrades that raise production or value first, then ones some content needs, then the rest.
Orbital Cannon
Needed for some contentInstalls the Orbital Cannon, a satellite weapon fired from the War Room for a charge each time; it also changes the look of the server room.
Unlocks content
$900,000
Security Room
Needed for some contentAdds camera access, weapon pickups that come back, a gun locker and the Strike Team terminal.
Security · Unlocks content
$775,000
Operations Terminal
Needed for some contentFits a terminal in the Avenger's hold that starts Project Overthrow and LSA Operations.
Unlocks content
Needs: Bought for an owned Avenger, among its purchase options or as a Charlie Upgrade at a hangar.
Price not confirmed
Sleeping Quarters
Adds sleeping quarters, which make the facility a safehouse you can spawn at.
Convenience
Utility: $150,000 · Prestige: $235,000 · Premier: $290,000
Gun Turret
Adds a remote-controlled gun turret to the Avenger.
Security
Price not confirmed
Vehicle Workshop
Adds a workshop for weaponised vehicles to the Avenger, where Bunker research unlocks can also be bought.
Convenience
Price not confirmed
Weapon Workshop
Adds a Mk II weapon workshop to the Avenger.
Convenience
Price not confirmed
Autopilot Defenses
Fits one defence for when the Avenger flies on autopilot: hiding it from radar, or stopping missiles from locking on.
Security
Needs: A Charlie Upgrade, sold at a hangar workshop.
Price not confirmed
Mammoth Avenger Thruster
Adds a Thruster jetpack bay inside the Avenger for getting in and out quickly, even on autopilot; it costs less if you already own a Thruster.
Convenience
Needs: A Charlie Upgrade, sold at a hangar workshop.
Price not confirmed
Where you can buy it
Prices are shown only where confirmed. A cheaper site is not automatically a worse one: where your missions send you matters too.
Facilities are sold at several sites, from Paleto Bay, the cheapest, to Land Act Reservoir, the dearest. The site changes the price, not what the facility does.
Paleto Bay Facility
- Price
- $1,250,000
- Area
- Paleto Bay
Mount Gordo Facility
- Price
- $1,465,000
- Area
- Mount Gordo
Sandy Shores Facility
- Price
- $2,740,000
- Area
- Sandy Shores
Zancudo River Facility
- Price
- $2,100,000
- Area
- Zancudo River
Grand Senora Desert Facility
- Price
- $2,525,000
Lago Zancudo Facility
- Price
- $1,670,000
- Area
- Lago Zancudo
Route 68 Facility
- Price
- $2,312,500
RON Alternates Wind Farm Facility
- Price
- $1,855,000
Land Act Reservoir Facility
- Price
- $2,950,000
Avenger
- Price
- Not confirmed
Risks and common mistakes
Risks
There is no stock at the facility to protect.
The Security Room's Strike Team and the Orbital Cannon can be turned on other players, and others can do the same to you.
Common mistakes
- Buying a facility for passive income: it produces none.
- Planning the heist acts as a solo player: each act needs at least two.
- Buying a facility only to get an Avenger, which can now be bought on its own.
Good to know
Before you buy
- The Heist Planning Room is used as a Boss — a VIP, CEO or MC President — and both organisations and MCs can buy a facility.
- The Avenger can now be bought without owning a facility.
What it unlocks
- Facilities are bought from Maze Bank Foreclosures, and Lester's introductory call is now triggered by the player rather than arriving unprompted.
- The Heist Planning Room hosts The Doomsday Heist with Lester, Avon Hertz and Clifford, and its acts can be replayed.
- Project Overthrow is started as a Boss from the Avenger's Operations Terminal.
- The Security Room's Strike Team terminal lets the owner send hired mercenaries against other players.
- The receptionists offer free snacks and a paid Pegasus helicopter ride out of the facility.
Safe income
- A facility runs no ongoing business and earns no passive income; registering as a Boss matters only for the heists.
Storage
- The facility garage holds the Avenger and the other Doomsday weaponised vehicles, with a Weapon Mechanic workshop for modifying them.
- The Avenger can also be kept in a hangar and moved between the hangar and the facility from the Interaction Menu.
Links to other businesses
- Bunker research unlocks can be bought at the Avenger's vehicle workshop, just as at the Mobile Operations Center.
- Charlie Upgrades for the Avenger, the Operations Terminal among them, are sold only at a hangar workshop.
Setting up
- A Facility Management entry in the Interaction Menu toggles the crew emblem, invites players and switches the heist planning screen on or off.
What it connects to
Linked businesses
Sensible next purchases
- Hangar — A Hangar with a workshop is needed for the Avenger's Charlie Upgrades, the Operations Terminal among them.
- Bunker — A Bunker's research unlocks can be fitted at the Avenger's vehicle workshop.
- Contacts
- Lester Crest, Avon Hertz, Clifford, Charlie Reed
- Vehicles
- Avenger — The command centre aircraft stored at the facility; it hosts the Operations Terminal and its own workshops.
- Thruster — A weaponised vehicle with its own slot in the facility garage.
- TM-02 Khanjali — A weaponised vehicle with its own slot in the facility garage.
- Chernobog — A weaponised vehicle with its own slot in the facility garage.
- RCV — A weaponised vehicle with its own slot in the facility garage.