Skip to content
GrandTheftAuto.World

GTA: San AndreasLas Venturas

Misappropriation

Mission 92 of 105Story mission

01/03

Briefing

C.R.A.S.H. surfaces in Las Venturas with a federal agent to be killed and a dossier of evidence to be recovered from him. He is at Prickle Pine and he does not stay there.

The chase leaves by helicopter, which means taking the other one and following it out to Aldea Malvada. The dossier is dropped when he goes down and has to be picked up before anybody else reaches it.

02/03

Objectives

  1. Kill the target and grab the evidence dossier
  2. The target is escaping in a helicopter
  3. Follow the target using the remaining helicopter
  4. The target has abandoned the helicopter
  5. The target is dead and has dropped the evidence dossier — grab it before anyone else does
03/03

Walkthrough

  1. The second helicopter

    The mission leaves one behind deliberately, and it is the only way to keep up. Taking a car at this point loses the target over terrain that has no roads on it.

  2. Aldea Malvada

    He abandons the aircraft and finishes on foot in the ruins, which is broken ground with cover in it. Landing rather than trying to finish it from the air is what makes the last exchange manageable.

  3. The dossier

    The evidence is a pickup on the ground and the mission is not complete without it. It is the thing C.R.A.S.H. actually wanted, and it is why Tenpenny calls again immediately.

Where this mission leads

Who this mission brings together, and the ground it covers.

  • Playable

    Carl Johnson, as they appear in GTA: San Andreas.

    Home in Los Santos after five years in Liberty City for his mother's funeral, and stopped by the same two police officers who drove him out. Rebuilding the family's standing turns into rebuilding most of the state's.

    All 105 missions · 7 as giver

  • Gives the job

    Frank Tenpenny, as they appear in GTA: San Andreas.

    Frank Tenpenny

    C.R.A.S.H.

    A narcotics officer who runs Los Santos as a protection racket with a badge attached, and owns Carl from the first scene onwards.

    14 of 105 missions · 5 as giver