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GrandTheftAuto.World

GTA IV

To Live and Die in Alderney

Mission 76 of 90Story mission

01/03

Briefing

A deal at a mansion in Westdyke is raided by federal agents, and the mission becomes a fighting withdrawal: a car chase, a street fight against NOOSE, a helicopter overhead and a wanted level that has to be cleared with two passengers aboard.

Frankie Gallo may or may not survive it, and the mission does not treat that as a failure either way.

02/03

Objectives

  1. Take Bell to the old mansion in Westdyke
  2. Follow Bell. Don't let him get busted by the feds
  3. There is too much heat — follow Bell and Frankie, take out anyone who gets in your way
  4. Get to the escape van and lose the cops
  5. Take out the helicopter — there is too much heat with it following you
  6. Get in the van with Bell and Frankie
  7. Lose your wanted level
  8. Take Bell and Frankie to the safehouse
03/03

Walkthrough

  1. Away fast, and stay with Phil

    The raid starts as the drugs are being split between two cars. Get moving quickly and follow Phil — the objective is explicit that he must not be taken — and deal with the FIB Buffalo on his tail.

  2. On foot

    Park behind Phil's car when he stops. There are two officers behind and three carloads ahead, and then NOOSE agents in body armour. A grenade between their vehicles is worth more than rifle fire against the vests.

  3. The helicopter

    A Police Maverick arrives and the objective says plainly that it has to come down before anything else can happen. There is an RPG in the van, which is the straightforward answer.

  4. Home

    With the aircraft down the search radius behaves normally. Clear it, then drive Phil, Frankie and the van to the safehouse — and Frankie's survival is not required for the mission to pass.

Where this mission leads

Who this mission brings together, and the ground it covers.

  • Playable

    Niko Bellic, as they appear in GTA IV.

    A veteran of the Balkan wars who arrives in Liberty City on his cousin's promise of a mansion and finds a cab office and a debt. He stays because the man who sold out his unit is somewhere in the city.

    All 90 missions · 2 as giver

  • Gives the job

    Phil Bell, as they appear in GTA IV.

    A Pegorino associate who deals in shipments rather than in speeches, and is the rare figure in that family who survives his own judgement.

    7 of 90 missions · 4 as giver