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GrandTheftAuto.World

GTA IV: The Lost and Damned

Bad Standing

Mission 14 of 22Story mission

01/04

Briefing

Brian is holed up in a Leftwood safehouse with the last of the men who followed him, and the club goes to finish it. The mission is built around two choices and is the only one in the episode that offers either: how to get into the building, and what to do with Brian when the building is empty.

Sparing him is the option the episode does not advertise. A player who takes it meets Brian again out in the city as a random encounter; a player who does not never sees him again.

02/04

Objectives

  1. Go to Brian's safehouse
  2. Take out everyone blocking the way to Brian
  3. Smoke them out
  4. Chase and kill Brian
  5. Kill or spare Brian
03/04

Walkthrough

  1. Call for backup, or do not

    Bringing the club along changes the mission: Johnny is directed to put a grenade through a first-floor window and the traitors come out of the back of the house into Terry and Clay. Going in alone means clearing the interior room by room instead.

  2. The sawn-off is the house gun

    Either route ends up in corridors and small rooms, which is the range the sawn-off shotgun was made for and the wrong range for anything with a scope on it.

  3. Brian is on the first floor

    He is found hiding once the rest of the house is down. Johnny can shoot him where he stands or let him run, and the choice is final either way — the second is what keeps him alive in the world afterwards.

04/04

Unlocks

  • Brian Jeremy's safehouse

Where this mission leads

Who this mission brings together, and the ground it covers.

  • Playable

    Johnny Klebitz, as they appear in GTA IV: The Lost and Damned.

    Johnny Klebitz

    The Lost MC vice president

    Vice president of The Lost, holding a chapter together while its president comes back from rehab looking for a war. He spends the rest of the franchise paying for decisions made in that year.

    All 22 missions

  • Gives the job

    Jim Fitzgerald, as they appear in GTA IV: The Lost and Damned.

    The most level head in The Lost and the member Johnny relies on when a decision has to survive contact with the rest of the chapter.

    9 of 22 missions · 5 as giver