Alan Crawford
Scipio
Madd Dogg's manager, whom OG Loc hires Carl to kidnap and kill to sabotage the rapper's career. Carl does it from behind the wheel of the car sent to pick him up.
Protagonists, antagonists and the supporting cast, across the franchise. Search by name, alias, crew or voice performer, and filter by game, era, role or affiliation.
49 matches
49 characters
Scipio
Madd Dogg's manager, whom OG Loc hires Carl to kidnap and kill to sabotage the rapper's career. Carl does it from behind the wheel of the car sent to pick him up.
A Russian gun runner working out of Los Santos, and one of the names C.R.A.S.H. hands Carl rather than arrests.

A former Grove Street member who left the set for the trade that is destroying it, and does very well out of the decision.
A deputy sheriff policing the desert out of Tierra Robada, divorced, with two children and a jurisdiction that turns up a shallow grave every fortnight.
Zero's opposite number in San Fierro's remote-control hobby trade, carrying a grudge about a science fair and prosecuting it with model aircraft.

A Grove Street member the crack trade takes apart in front of everybody.
The Vagos dealer holding Madd Dogg's mansion, having taken it off him in exchange for the drugs that lost it. Carl and the Triads take the house back.

Home in Los Santos after five years in Liberty City for his mother's funeral, and stopped by the same two police officers who drove him out. Rebuilding the family's standing turns into rebuilding most of the state's.

Shoots her partner on the steps of the bank they have just robbed and spends the rest of GTA III trading up through Liberty City's organisations. San Andreas, set five years earlier, shows her doing the same thing to somebody else.

Kendl's partner and the leader of the Varrios Los Aztecas, distrusted by Carl on sight.

Left for dead by his partner during a bank job and freed from a prison transport by an explosion he had nothing to do with. Says nothing at all for the length of the story and works his way through every organisation in Liberty City regardless.
Grew up in Grove Street and lives a block from her childhood home when C.R.A.S.H. has Carl set fire to the house she is inside. He goes back in for her, and she works out whose brother he is on the drive home.
Jethro's partner in the boatyard and, once it is sold, in the San Fierro garage the two of them end up working in.

Tenpenny's partner, with the same arrangements and none of the restraint, and rather more open about enjoying the work.
A back-garden gun dealer in Willowfield who has been arming the sets since the sixties and cannot compete with the Ammu-Nation up the road. He mistakes Carl for a brother who is already dead.

A narcotics officer who runs Los Santos as a protection racket with a badge attached, and owns Carl from the first scene onwards.
A lawyer on a Flint County farm, first seen shooting targets on a deck beside the Blueberry Ammu-Nation.
A marine mechanic who ran a boatyard with Dwaine, sold it, and turned up years later on the other side of the country working out of Carl Johnson's garage.

The third officer in C.R.A.S.H., dragged into the unit's business and the only one of the three troubled by it.
A producer at Blastin' Fools Records who produced Madd Dogg and, after Madd Dogg disappeared, briefly produced OG Loc.

A San Fierro club owner and pimp at the centre of the Loco Syndicate's business, and its least discreet member.
The Sindacco don's son, caught wrecking slot machines in the Four Dragons before he has said a word. Carl straps him to the bonnet of a car to find out whose son he is, and he never really recovers.
A senior Front Yard Balla, and the reason the Grove Street brothers come to a funeral they were not invited to.
An emergency-room nurse living under the Gant Bridge in Paradiso, who spends her free time at the dojo in Garcia and says on most dates that she would rather live somewhere else.

A criminal defence lawyer with a cocaine habit and no nerve, who attaches himself to whoever is currently the most dangerous person in the room. It works for a while in Vice City, and much less well in San Andreas.

The Johnson sibling with the clearest view of all of them, and the only one building something in San Fierro that does not require a gun.

An English music manager talking his way through Vice City on connections he does not have, and still doing it in San Andreas years later.

Ryder
A Grove Street member permanently on the edge of an argument.
Lazlow
A radio presenter the franchise has followed for two decades, from a Liberty City talk show through a Vice City rock station to whatever will still book him in Los Santos.
A Rollin' Heights Balla whose funeral, rather than whose life, is the thing the story uses him for.

The singer of a Manchester band on a San Andreas tour, in a condition that makes the tour a containment exercise rather than a schedule.

Los Santos's biggest rapper, destroyed by the loss of his manager and his lyrics, and rebuilt by the man who took both.
Head of the Forelli family six years after Sonny's death, and one of the three signatures on Caligula's Palace. Salvatore Leone sends Carl to Liberty City to remove him from the arrangement.

Salvatore's wife, bored of the marriage and reckless enough to make that everybody else's problem. Her lies about who she is seeing set most of GTA III's second act in motion.

Big Smoke
The friendliest man on Grove Street, and the set's elder statesman.
A qualified mechanic with her own garage in San Fierro, met at the driving school in Doherty and interested in one thing more than she is in Carl.

A croupier at Caligula's Palace with a house in Prickle Pine, and the keycard the casino heist is built around. Carl gets to it by killing the gimp she keeps and posing as him.
Runs the haulage depot in Flint County and has known Catalina long enough not to ask what is on the truck. The depot becomes one of Carl's earning assets.

Jeffrey Cross
Out of prison and convinced of a rap career, with no ability whatsoever and an unshakeable willingness to have somebody else supply it.
The barber on Idlewood's main street, who has cut the Johnsons' hair long enough to remember Carl as a child and repeats himself about it.
Farlie
The Red Gecko Tong's head in San Fierro, senior enough that Woozie spends the city's whole run of missions trying to impress him. He never speaks a line — only grunts, which somebody else translates.

Don of the Leone family and the most durable figure in the 3D Universe, running Liberty City across three games and treating every useful person in it as disposable.

Sweet · Sweet Johnson
Carl's older brother and the leader of Grove Street, who has held the set together through the crack years and will not forgive the brother who left.
Suzie
Ran Fa Li's assistant, and the man who turns his employer's grunts into instructions.

The muscle of the Loco Syndicate, suspicious of everybody and correct about most of them.

A Flint County grower with a camper van, a conspiracy for every occasion and rather better government contacts than any of them should imply.

Woozie
The blind head of the Mountain Cloud Boys and later of a Las Venturas casino operation, unnervingly good at everything his condition should make impossible.

A San Fierro model-shop owner conducting a long-running feud by remote-controlled aircraft, and the closest thing Carl has to a technician.