
A former Grove Street member who left the set for the trade that is destroying it, and does very well out of the decision.
Protagonists, antagonists and the supporting cast, across the franchise. Search by name, alias, crew or voice performer, and filter by game, era, role or affiliation.
28 matches
28 characters

A former Grove Street member who left the set for the trade that is destroying it, and does very well out of the decision.

A Grove Street member the crack trade takes apart in front of everybody, and the clearest evidence of what Smoke's business is doing to the neighbourhood.

Home in Los Santos after five years in Liberty City for his mother's funeral, and stopped by the same two police officers who drove him out. Rebuilding the family's standing turns into rebuilding most of the state's.

Shoots her partner on the steps of the bank they have just robbed and spends the rest of GTA III trading up through Liberty City's organisations. San Andreas, set five years earlier, shows her doing the same thing to somebody else.

Kendl's partner and the leader of the Varrios Los Aztecas, distrusted by Carl on sight and the first person to tell him the truth about Smoke and Ryder.

Left for dead by his partner during a bank job and freed from a prison transport by an explosion he had nothing to do with. Says nothing at all for the length of the story and works his way through every organisation in Liberty City regardless.
Jethro's partner in the boatyard and, once it is sold, in the San Fierro garage the two of them end up working in.

Tenpenny's partner, with the same arrangements and none of the restraint, and rather more open about enjoying the work.

A narcotics officer who runs Los Santos as a protection racket with a badge attached, and owns Carl from the first scene onwards.
A marine mechanic who ran a boatyard with Dwaine, sold it, and turned up years later on the other side of the country working out of Carl Johnson's garage.

The third officer in C.R.A.S.H., dragged into the unit's business and the only one of the three troubled by it.

A San Fierro club owner and pimp at the centre of the Loco Syndicate's business, and its least discreet member.

A criminal defence lawyer with a cocaine habit and no nerve, who attaches himself to whoever is currently the most dangerous person in the room. It works for a while in Vice City, and much less well in San Andreas.

The Johnson sibling with the clearest view of all of them, and the only one building something in San Fierro that does not require a gun.

An English music manager talking his way through Vice City on connections he does not have, and still doing it in San Andreas years later.

Ryder
A Grove Street member permanently on the edge of an argument, who takes the same deal Smoke does and is far worse at hiding it.
Lazlow
A radio presenter the franchise has followed for two decades, from a Liberty City talk show through a Vice City rock station to whatever will still book him in Los Santos.

The singer of a Manchester band on a San Andreas tour, in a condition that makes the tour a containment exercise rather than a schedule.

Los Santos's biggest rapper, destroyed by the loss of his manager and his lyrics, and rebuilt by the man who took both.

Big Smoke
The friendliest man on Grove Street and the one who sold it. His route from the set's elder statesman to the crack trade's chief beneficiary is the story's spine.

A government operative who conscripts Carl into work nobody will ever admit happened, and is the only person in the state able to get Sweet out of prison.

Jeffrey Cross
Out of prison and convinced of a rap career, with no ability whatsoever and an unshakeable willingness to have somebody else supply it.

Don of the Leone family and the most durable figure in the 3D Universe, running Liberty City across three games and treating every useful person in it as disposable.

Sweet
Carl's older brother and the leader of Grove Street, who has held the set together through the crack years and will not forgive the brother who left.

The muscle of the Loco Syndicate, suspicious of everybody and correct about most of them.

A Flint County grower with a camper van, a conspiracy for every occasion and rather better government contacts than any of them should imply.

Woozie
The blind head of the Mountain Cloud Boys and later of a Las Venturas casino operation, unnervingly good at everything his condition should make impossible.

A San Fierro model-shop owner conducting a long-running feud by remote-controlled aircraft, and the closest thing Carl has to a technician.